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Sunday, October 2 • 1:00pm - 1:50pm
Intel Session: Finding Duskers: Innovation Through Emergent Design Pillars

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Traditionally, a game’s design pillars are defined before you start development. This works well with games in established genres, but not for games which are trying to push boundaries. Learn how Duskers created an innovative experience by erecting design pillars along the way, refining the game’s vision through experimentation.

Sunday October 2, 2016 1:00pm - 1:50pm
Diversity Theater