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Saturday, October 1 • 1:00pm - 1:50pm
INTEL Session: Who We Create - An Exploration of Characters

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Join four developers to discuss what it means to create a character and the exciting ways in which they explore and express complex identities and topics through these characters in their games.

Shawn Alexander explores topics of culture, history, and urban decay in Treachery in Beatdown City.

Aevee Bee will discuss three catholic school girls in a story about the occult, being left out, and teens being teens in We Know The Devil.

Anita Tung will discuss exploring a feeling of being amorphous and vague, and the creeping fear of the other and the unknown in Shard.

Royel "Rokashi" Edwards explores themes of social tension, awkwardness, depression, even suicide in I'm Fine. 

Presenters: Shawn Alexander Allen, Aevee Bee, Anita Tung, Royel "Rokashi" Edwards


Speakers
avatar for Shawn Alexander Allen

Shawn Alexander Allen

Director, Nuchallenger
Artist. Writer. Designer. Activist. Critic. Speaker. Thinker. Philosopher. Wannabe poet. Occasional demagogue. Working on Treachery in Beatdown City. Support #blackgamedev
AB

Aevee Bee

Queen Bee, Mammon Machine
avatar for Royel "Rokashi" Edwards

Royel "Rokashi" Edwards

Narrative Designer/Developer, Rokashi Games
Rokashi is a weird guy who is really awkward, but takes diversity and inclusion seriously. He has published the first chapter of his game I'm Fine, and working on expanding the game. He has written for Gizmodo, Polygon and The National Post. He loves Sonic the Hedgehog, but is content that he'll never be *that* fast.
avatar for Anita Tung

Anita Tung

Artist, Glug Glug LLC


Saturday October 1, 2016 1:00pm - 1:50pm
Diversity Theater